![]() ![]() Some Collectibles cannot be collected unless you have Clearance Level 6 or specific Supernatural Abilities. The others can be found by simply exploring the various areas you go through and they’re usually found in offices and Shelters. In fact, a large part of the required 120 Collectibles is given to you as you play through and finish Main Story and Side Missions. You won’t need a collectible guide for this one, because the game handholds you through the majority of them. The strands are: Research & Records, Case Files, Correspondence, Multimedia, and Hotline. As you unlock more and more Upgrades, you will unlock all 3 Personal Mod Slots.Īs for Collectibles, the game sports more than 250, but luckily only 120 are required for the Platinum. When you complete a mission, you will receive Ability Points which can be spent to upgrade the Supernatural Abilities you obtain along the way. Additionally, combat will get a lot easier, and more areas, including most Hidden Locations, will become reachable. The more Supernatural Abilities you unlock, the more Board Countermeasures (Challenges) you’ll be able to accept. These are “A Good Defense”, “A Merry Chase”, and “A Captive Audience”. Check the related trophy descriptions to find out which missions unlock which Supernatural Abilities. Ideally, you want to play all Side Missions that award you Supernatural Abilities as well in this step. However, some of the latter are unlocked by playing Side Missions. During some of them you will automatically unlock some Collectibles and Supernatural Abilities. The story features a total of 10 Main Story Missions, each of which awards you with a trophy. Not only are the materials important to upgrade any Service Weapon Form to Level 3, but also to create Mods and accept more Board Countermeasures (Challenges). The Service Weapon can be upgraded by collecting materials enemies drop or from green-looking metal crates found in the various areas you visit. This is your secondary way to attack enemies together with your Supernatural Abilities. Soon after the beginning of the story, you will unlock the Service Weapon, a gun which shifts into different weapon forms. Step 1: Play through the Story, Unlock all Supernatural Abilities, Get all Collectibles, Start Working on Board Countermeasuresįor your first step, your goal is to play through and enjoy the story. To get the Platinum, in addition to having to defog all of the areas from each sector, you need to upgrade any Weapon Form to level 3, play all 10 Story Missions and all 18 Side Missions (28 in total), unlock all Ability Upgrades, obtain all Supernatural Abilities, cleanse 25 of the 29 available Control Points, collect only 120 Collectibles (the game features more than 250), kill Hiss-corrupted enemies using the different Abilities, complete 25 Board Countermeasures and 5 Bureau Alerts. If some areas are inaccessible during your Main Story run, it’s because you need to play through Side Missions. All areas of the game are always accessible, even after the story, which means that none of the trophies or Collectibles are missable. Each sectors has different areas, most of which you will visit as you play through the story. The FBC is split into 4 main sectors, Executive, Maintenance, Research, and Containment. Will Jesse succeed in her quest and restoring order? With an ever-shifting Service Weapon and supernatural powers, Jesse decides to take on the role of leader in her attempt to cleanse the Oldest House of the Hiss corruption and learn more about the disappearance of her brother. Soon after arriving at FBC, Jesse becomes the new Director and learns that the building has been infested by a hostile force called the Hiss. In the game, you play as Jesse Faden, a civilian who arrives at the FBC in the hope to find her brother Dylan who had been kidnapped by supernatural forces during their childhood. Welcome to the Control Trophy Guide! Control is an action-adventure game set in the dystopian and supernatural Federal Bureau of Control, a clandestine government agency whose goal is to contain, study and control objects and phenomena which defy scientific law. In the FBC, found within the skyscraper nicknamed the Oldest House, the world constantly shifts into new realms and realities. ![]()
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